How To Stop A Mining Animation Loop In Skyrim
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Globe of Warcraft: Dragonflight - The Loop
Mining is an activity in The Elderberry Scrolls V: Skyrim and The Elder Scrolls Online performed on ore veins using a pickaxe. Ore veins produce their respective ores and mayhap a precious gem.
Ore veins generally replenish their ores after about a month (in-game) if the expanse is marked as "cleared." Otherwise, information technology replenishes in x days. Some veins (e.g. Ebony) respawn sooner, or later than the one month. Each vein, regardless of ore type, will yield three pieces of ore, and at nearly two precious gems. In rare cases, some unabridged mines or locations will not respawn their ores at all.
Quantity [ ]
All ore veins incorporate three pieces of ore, and perchance some gems. Information technology may seem as though the Dragonborn only receives two ore from each vein because there may merely be two messages displayed well-nigh ore being received, but three ore are really received per vein. The sound for receiving an ore nonetheless plays on the sixth pickaxe hit, fifty-fifty though a message may not appear. Notation: If a precious gem (garnet, ruby, etc.) is received on the sixth hit, the message for the precious stone is displayed, simply not the ore.
Ore [ ]
- Main article: Ore
There are nine dissimilar types of ore that can be mined in Skyrim.
Ore veins are all across the world of Skyrim from simple mines to the tops of mountains. They tin can be identified as minable by the different colored striations that stand up out in the typical grey rocks that dominate the landscape of Skyrim. Environmental conditions can make it somewhat hard to spot and identify a minable expanse. When a vein is mined completely, it volition lose the colored striations associated to that mineral blazon.
Locations [ ]
Locations specific to each ore are noted on the pages below:
- Corundum Ore
- Ebony Ore
- Geode Vein
- Gold Ore
- Fe Ore
- Malachite Ore
- Moonstone Ore
- Orichalcum Ore
- Quicksilver Ore
- Silver Ore
- Shellbug
Ore vein reference [ ]
Each vein has its own distinctive colour and pattern, which disappears afterwards mining is complete, in which case the rock returns to its normal gray colour.
Atomic number 26 Veins | Vein with cherry-orange, greenish, and white/brown colored striations. |
Corundum veins | Yellowish-orange striations. Like to gold and moonstone veins, except more dull in color. |
Geode veins | Shiny, calorie-free bluish striations. |
Orichalcum veins | Deep green striations (similar to Orc skin-color). |
Ebony veins | White or silvery (oddly plenty) colored striations. |
Quicksilver veins | Shiny, blued silver striations. |
Moonstone veins | Reddish orangish striations. Similar to corundum and gold veins. |
Malachite veins | Shiny greenish hued striations. |
Silver veins | Silver, shiny striations, flecked with black. |
Gold veins | Aureate colored striations. Similar to corundum and moonstone veins, except contains a shinier quality. |
Achievements [ ]
- Chief article: Achievements (Skyrim)
| Hard Worker Chop woods, mine ore, and melt food |
---|---|
Points | 10 |
Trophy |
|
Trivia [ ]
- Mining is likewise possible past equipping a pickaxe in one paw (or even dual-wielding them with both hands) and and then hitting the vein repeatedly. It requires as many hits every bit information technology would if the vein was activated, just this goes faster and reaction is quicker if attacked. Note that some veins cannot exist mined in this manner.
- Another possible mode of mining faster is using the Elemental Fury shout prior to manually hit the ore with a pickaxe.
- During replenish time, the vein may regain its colored striations, only is unable to be mined. This is simply a way to display progression of replenishment, and is no cause for worry.
- Some characters such equally Irgnir, a female Nord and Fruki, another female person Nord, will piece of work in the mine and very often go in the Dragonborn's way. In their scripts they will arbitrarily mine various ore deposits or blank rocks, and this will cause a glitch. Killing these characters has no bearing on the storyline or game progress. Their dialogue options are brusque and uncomplicated, they offer no assistance and no loot, and carry no armor. Killing them will let free uninterrupted access to everything inside the mine. However one can simply mine past hitting the ore vein with a pick axe as mentioned above or simply wait/mine the rest of the mine while waiting. This method dose not involve the risk of a compensation or the other repercussions of murdering innocents.
- In the Markarth prison, Cidhna Mine, mining ore completes any jail sentence.
- Time does non stop while mining, and and then health, stamina and magicka volition continue regenerating while mining.
Bugs [ ]
This section contains bugs related to Mining. Before calculation a problems to this list, consider the following:
- Delight reload an old save to confirm if the bug is still happening.
- If the problems is still occurring, please mail service the bug report with the appropriate arrangement template 360 / XB1 , PS3 / PS4 , PC / MAC , NX / PS5 , XS , depending on which platform(s) the bug has been encountered on.
- Be descriptive when listing the problems and fixes, only avoid having conversations in the description and/or using first-person anecdotes: such discussions vest on the appropriate forum lath.
- PC 360 PS3 When the Dragonborn starts to mine, they will continually dig, simply no messages for receiving the ore will be displayed and mining will go along unless interrupted.
- This can be fixed by equipping the pickaxe and manually "attacking" the ore vein.
- PC 360 PS3 When the message in the top left of the screen displays "ore received," it will only show twice, merely three will have been received (all veins yield three ore). Notwithstanding, the "ore received" audio will occur all three times.
- PC 360 If a pickaxe is equipped and, rather than "attacking" the ore vein to mine, the vein is activated to mine normally, the pickaxe will stay equipped, but a 2nd pickaxe volition exist used to practise the mining. This second pickaxe is not kept—the glitch is purely visual.
- PC 360 Occasionally, hit the activate central a 2nd time before mining starts will crusade mining to halt after a moment with no ores gained. The vein will still announced ready for mining complete with contextual activate command, merely pressing activate again will do nothing.
- This is fixable by equipping a pickaxe and "attacking" the ore vein.
- Occasionally, the Dragonborn will only hit the ore in one case and not gain any ore.
- This is hands solved by hitting the vein with a pickaxe, only the option to mine will all the same exist there.
- PC Sometimes, when mining in cramped quarters and a follower is immediately behind, when the mining animation starts, the follower will appear on the Dragonborn's back and stay at that place the entire time.
- Some veins may not prove any option to exist mined even later on x or 30 days and their colored striations take already appeared. Two ways to fix this:
- For outdoor veins, fast travel to nearby location and approach the veins once again.
- For indoor veins such as within various mines, exit and re-enter the surface area to enable the option.
- PC At a rare occasion, pressing movement or activation key when the vein is depleted merely the mining animation has non finished will cause the Dragonborn to return to mining of a freshly depleted vein. Similar whatever normal mining, this process can be interrupted by pressing a motion key.
Appearances [ ]
- The Elder Scrolls V: Skyrim
- The Elder Scrolls 5: Dawnguard
- The Elder Scrolls V: Hearthfire
- The Elder Scrolls V: Dragonborn
- The Elderberry Scrolls Online
Source: https://elderscrolls.fandom.com/wiki/Mining
Posted by: jamesexther.blogspot.com
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